Initial Town Life Phase
With enough Makers and basic functions in place, it’s time to add activity. There are three linked elements to this:
There’s already a shared environment. Setting up for proper events needs just a few extras:
- Audio for the people presenting, and a mic for those who approach to ask questions or comment
- An interface so that event organizers can easily set up things like lights, background music, signs and notifications, add bot characters they program, and add custom models within the event space
- An event calendar easily referenced by all visitors, which also makes announcements on the website and social media
Events in this phase will be cozy, on the scale of a block party or a gallery opening. Because they will be analogous to that, happening as they will in Neighborhoods and Bazaars. Anybody will be able to visit Moon Town to go to events. They could be panel discussions, debates, lectures, poetry slams, karaoke, anything like that.
The habs are designed to have many small neighborhoods dotted through them. There is a model neighborhood on the top floor of the main hab, two floors above where players appear when they enter the game. Anyone can visit, members can pick a plot and build a home.
The in-game app that will be created for that will be the first of a series of apps added on to the game that add new dimensions to play. It will open a new interface in the game controls that guides players through the process of designing their home, providing room for creativity while being easy to use. Then they can add furniture to it from the Library (see below). Each neighborhood also has common areas that members of the neighborhood can collaborate on designing together.
Note that because this is an open source project, anyone with the skills could submit an app like that to the project, meaning virtually any functionality could added to the game. We’d vet it for security and community standards, and it would go into the Library.
You can learn about the lore of neighborhoods in Moon Town on the Neighborhoods page.
The habs have also been designed to have areas where business is done. In this phase, it will be the home of Makers and groups they are part of – space companies, space policy groups, hard science fiction groups, that kind of thing.
This will start with the main bazaar, whose home is all of Center Atrium. That’s where CLIMB events take place. The ground floor of the hab is for display and review of all new proposals for improvements or additions to the town’s infrastructure and facilities.
Between the columns running down the center of the hab are 13 floors containing over 200 areas between each two columns that are a nice size for an office. But they’re referred to as kiosks, in keeping with the bazaar theme and in line with the loose, open-ended way they can be filled in. Members who reserve one of these spaces can place their own models there, add media to them, set up furniture and such from the library, and add background music if they wish. In fact they can add code that will work only within the bounds of their kiosk, so they could create just about anything in there. You know, as long as people don’t complain.
The game will have a Library App that will allow you to select items from it to add to places where such additions are allowed. Members will be able to add things to the Library. The typical uses are things like adding furniture to homes and common areas, putting plants in gardens, add adding pre-fab characters (bots). Maybe a little something to dress up your avatar.
The Library will also contain things like sounds, lights, and apps. There will be restrictions on who can submit apps, and where they can be used, as otherwise they’d be a huge security, spam, and prank risk. Members with homes or kiosks can submit apps, and can run whatever they want within their own home or kiosk. Permissions within your neighborhood or in your bazaar area will also be broad. Outside those areas only things that have been well vetted and have no annoyance potential would be available, which could still leave room for a lot of stuff. Like dancing, maybe.