Spinning the Moon

We care about presenting our future in space as it can really be, when the boom comes. So we think a lot about things that mostly the industry doesn’t think about yet. This week, that was fun.

State of the Moonion

A man climbing stairs made of two parallel ladders designed to step from one to the other side to side

The infrastructure and equipment of Moon Town has been designed to a draft state only, and fleshing designs out has now begun. Doing this through the Tough SF Discord server has turned out to be quite an effective approach.

Moonwards juuuust about has a demo

Player looking up through the floors of First Gallery Habitat

We’ve sort of made it. The whole demo works. It has several fun things in it. There’s lots of structures and objects to walk around and look at, lots of content explaining them, and a cool rover to drive. And yet, we have to work on it a bit longer…

Moon Town’s new stuff for October

In game view of the Heads Up Display

An editor for players to make their own game characters is in the final polishing phase. All tools and utilities are now easily accessed through the new HUD.

The Winding Road

Looking up the center tower that supports a ring of planters under a glass roof, Earth seen through glass at top

This is a teeny snapshot of a few things we’ve been doing. Is the forest thinning around our path? Is that the light of the other side I see in the distance? I’ll let you know.