
Contest for Lunar Infrastructure in Moonwards Baby
Announcing the Create Lunar Infrastructure in Moonwards Baby! Contest As Moonwards becomes more capable, the people to bring it alive must be drawn in. And
One day the moon will be a manufacturing power providing knowledge and fortune we can hardly imagine today. We model that future, realistically, and place it in a shared game world. It's a place to grow that vision together. It's an effort to show what we can be.
Moonwards exists to deliver a gut level understanding of our future in space and all it will mean. It will evolve as it connects with the space community and learns how to convey the road ahead powerfully. We are molding the game world to be a rich and intuitive platform for building a full model of real space communities. Talk to us on Discord or email me through our Contact Form.

Announcing the Create Lunar Infrastructure in Moonwards Baby! Contest As Moonwards becomes more capable, the people to bring it alive must be drawn in. And

We care about presenting our future in space as it can really be, when the boom comes. So we think a lot about things that mostly the industry doesn’t think about yet. This week, that was fun.

The infrastructure and equipment of Moon Town has been designed to a draft state only, and fleshing designs out has now begun. Doing this through the Tough SF Discord server has turned out to be quite an effective approach.

We’ve sort of made it. The whole demo works. It has several fun things in it. There’s lots of structures and objects to walk around and look at, lots of content explaining them, and a cool rover to drive. And yet, we have to work on it a bit longer…

An editor for players to make their own game characters is in the final polishing phase. All tools and utilities are now easily accessed through the new HUD.

This is a teeny snapshot of a few things we’ve been doing. Is the forest thinning around our path? Is that the light of the other side I see in the distance? I’ll let you know.
Moonwards is under the MIT license, © Kim Holder and contributors.
Our GitHub repositories: