Make our future on the moon

One day the moon will be a manufacturing power providing knowledge and fortune we can hardly imagine today. We model that future, realistically, and place it in a shared game world. It's a place to grow that vision together. It's an effort to show what we can be.

Do you know space dev? Our tools put your work in a fully modelled lunar town, make it run and add media. We make it easy, you make it real.
This town is for living in, role-playing options expanding over time. Learn about it, then add to it.

This Game Evolves

Moonwards exists to deliver a gut level understanding of our future in space and all it will mean. It will evolve as it connects with the space community and learns how to convey the road ahead powerfully. We are molding the game world to be a rich and intuitive platform for building a full model of real space communities. Talk to us on Discord or email me through our Contact Form.

Our News

Spinning the Moon

We care about presenting our future in space as it can really be, when the boom comes. So we think a lot about things that mostly the industry doesn’t think about yet. This week, that was fun.

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A man climbing stairs made of two parallel ladders designed to step from one to the other side to side

State of the Moonion

The infrastructure and equipment of Moon Town has been designed to a draft state only, and fleshing designs out has now begun. Doing this through the Tough SF Discord server has turned out to be quite an effective approach.

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Player looking up through the floors of First Gallery Habitat

Moonwards juuuust about has a demo

We’ve sort of made it. The whole demo works. It has several fun things in it. There’s lots of structures and objects to walk around and look at, lots of content explaining them, and a cool rover to drive. And yet, we have to work on it a bit longer…

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